Messy and Disrupted Tavern

This is a video of All of My Shots for my tavern

In Engine Screenshot (1)

In Engine Screenshot (1)

In Engine Screenshot (2)

In Engine Screenshot (2)

In Engine Screenshot (3)

In Engine Screenshot (3)

In Engine Screenshot (4)

In Engine Screenshot (4)

Hero Assets with UV Maps

Hero Assets with UV Maps

Fireplace Wireframe Maya Render

Fireplace Wireframe Maya Render

Chandelier Wireframe Maya Render

Chandelier Wireframe Maya Render

Bar Table Wireframe Maya Render

Bar Table Wireframe Maya Render

Messy and Disrupted Tavern

This is my final project for my Studio 1 Game Design class, I decided to make a messy tavern. Where the implication is a fight has broken out. All the textures were made through a combination of texture-bashing, generators, and photo-bashing in Substance Painter and Sampler. Water Particle and Puddle FX created from scratch. Working with Unreal physics was a bit finnicky, but it was a great way to push myself, I rigged the chains and applied physics myself in Unreal. The rug was created using parallax occlusion mapping.

The aim of this project was to create something in a semi-realism style that was not too stylized and also not be bogged down by scale. The goal from beginning to end was to always create a beautiful corner

All credit to:
Tavern Brawl by Alexander Nakarada and Kevin Macleod
Decal, PNG texture files from:
Pngegg.com
Freepik
Pngitem
SubPNG
Textures created through Bashing
Straw Floor Textures from Quixel Bridge by Epic Games
Particle FX for Fire From: M5 VFX Vol2. Fire and Flames(Niagara) JeongukChoi
Audio Royalty Free From
Pixabay

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