In my Portfolio class, we either could create a new piece or re-explore an old one. My peers and I all came to the consensus that my Gumball Robot piece was my strongest. So I went ahead and explored combining two of Matt Dixon's illustrated pieces into one render. I modeled and textured everything from scratch using hand painting techniques in Photoshop and Substance Painter. I used Substance Sampler to turn my tileable photoshop wood into a Substance Painter material and made everything in Unreal Engine 5, Maya, and Zbrush
Credit to: @Matt Dixon Art for the amazing illustrations and concepts